//==============================================================================
// hippolyta_anim.txt
// Fixed the heroglow ~WarriorMario
//==============================================================================


//==============================================================================
define heroglow
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Hero Glow Small
		}
	}
}

//==============================================================================
define quiver
{
	set hotspot
	{
		version
		{
			Visual attachments N quiver
		}
	}
}

//==============================================================================
define Fire
{
	TechLogic none/Flaming Weapons Active
	set hotspot
	{
		version
		{
			Visualnone jimmy
		}
	}
	set hotspot
	{
		version
		{
			Visualparticle SFX A Burning Pitch Arrow
		}
	}
}

//==============================================================================
define FireReady
{
	TechLogic none/Burning Pitch/Flaming Weapons Active
	set hotspot
	{
		version
		{
			Visualnone jimmy
		}
	}	
	set hotspot
	{
		version
		{
			Visualparticle SFX A Burning Pitch Arrow
		}
	}
	set hotspot
	{
		version
		{
			Visualparticle SFX A Burning Pitch Arrow
		}
	}
}

//==============================================================================
define Enyo
{
	SetSelector
	{
		TechLogic none/Enyos Bow of Horror
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX G Enyos Bow
			}
		}
	}
}

//==============================================================================
define Poison
{
	TechLogic none/Shafts of Plague
	set hotspot
	{
		version
		{
			Visualnone jimmy
		}
	}	
	set hotspot
	{
		version
		{
			Visualparticle Special A Poison Buff
		}
	}
}

//==============================================================================
define HandArrow
{
	set hotspot
	{
		version
		{
			Visual Attachments A HandArrow
			connect FIRE Fire hotspot
			connect FIRE Poison hotspot
		}
	}
}

//==============================================================================
define HandArrowReady
{
	set hotspot
	{
		version
		{
			Visual Attachments A HandArrow
			connect FIRE FireReady hotspot
			connect FIRE Poison hotspot
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Hippolyta_idleA
					connect LeftHand HandArrow hotspot
					Connect HOTSPOT heroglow hotspot
					connect BackChest Quiver hotspot
					connect RightHand Enyo hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Hippolyta_CarryIdle
					Connect HOTSPOT heroglow hotspot
					connect BackChest Quiver hotspot
					connect RightHand Enyo hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Hippolyta_boredA
					connect LeftHand HandArrow hotspot
					Connect HOTSPOT heroglow hotspot
					connect BackChest Quiver hotspot
					connect RightHand Enyo hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual hero g hippolyta_carrybored
					Connect HOTSPOT heroglow hotspot
					connect BackChest Quiver hotspot
					connect RightHand Enyo hotspot
				}
			}
		}
	}
}

//==============================================================================
anim rangedAttack
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Hero G Hippolyta_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.77 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.77 false BowArrow checkVisible
				//-- end auto generated section
				Connect HOTSPOT heroglow hotspot
				connect BackChest Quiver hotspot
				connect RightHand Enyo hotspot
				connect LeftHand HandArrowReady hotspot
				Length 1.00
			}
		}
	}
}

//==============================================================================
anim Charging
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Hero G Hippolyta_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.77 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.77 false BowArrow checkVisible
				//-- end auto generated section
				Connect HOTSPOT heroglow hotspot
				connect BackChest Quiver hotspot
				connect RightHand Enyo hotspot
				connect LeftHand HandArrowReady hotspot
				Length 2.00
				//Length 2.25
				//Length 2.63
			}
		}
	}
}

//==============================================================================
anim death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Hero G Hippolyta_deathA
				Connect HOTSPOT heroglow hotspot
				connect BackChest Quiver hotspot
				connect RightHand Enyo hotspot
				connect LeftHand HandArrow hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Hippolyta_walkA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag FootstepLeft 0.30 true   
					tag FootstepRight 0.80 true   
					//-- end auto generated section
					connect LeftHand HandArrow hotspot
					Connect HOTSPOT heroglow hotspot
					connect BackChest Quiver hotspot
					connect RightHand Enyo hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Hippolyta_Carry
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag FootstepLeft 0.30 true   
					tag FootstepRight 0.80 true   
					//-- end auto generated section
					Connect HOTSPOT heroglow hotspot
					connect BackChest Quiver hotspot
					connect RightHand Enyo hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Hero G Hippolyta_flailA
				Connect HOTSPOT heroglow hotspot
				connect BackChest Quiver hotspot
				connect RightHand Enyo hotspot
				connect LeftHand HandArrow hotspot
			}
		}
	}
}
